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Happy Little Paws is an independent animated series created by Peter Julia, combining a cute visual style with sharp, irreverent humor.

I worked as Art Director and Character Designer, creating the cast and helping define the visual tone of the world they inhabit. I also produced illustrations for key scenes focused on character interaction, storytelling, and composition, which were later adapted for animation.

 

The result is a vibrant and expressive universe that contrasts sweetness with unexpected humor.

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InSonido is an award-winning Argentine indie video game focused on accessibility and inclusion for deaf and hard-of-hearing children.

 

Set in Tolhuin, it follows four kids who meet Fla, an earless alien who communicates through sign language.

 

The project promotes empathy, communication, and representation through interactive storytelling.

 

I led the game’s visual development as Art Director and Character designer, including environments, props, UI/UX, and visual identity.

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Arch Villain is a whimsical fantasy archery game set in a world inhabited by eccentric heroes, nobles, mages, and creatures.
 

I was responsible for the game's complete visual development, serving as Art Director and Character Designer. I created the characters, environments, UI, animations, typography, and overall visual identity, shaping every artistic aspect of the project from concept to implementation.

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Timmy Animations is an animated comedy series that follows Timmy, a mischievous kid whose everyday adventures often end in chaos, misunderstandings, and painfully hilarious consequences. Through storytime-style episodes, the series explores memorable moments from his life, including family stories, childhood experiences, first crushes, and countless unfortunate accidents.

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I worked as Character Designer, creating a large cast of recurring and supporting characters featured throughout the series.

My responsibilities included designing character model sheets, alternate outfits, baby versions, episode-specific variations, special poses, and numerous visual adaptations required by each story. I also developed a wide range of Timmy transformations, including injuries, exaggerated expressions, physical modifications, costume changes, and themed versions such as goblin, thief, cat, muscular, and other unique designs.

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In addition to character design, I created custom illustrated props, special assets, and detailed artwork that could not be achieved through the standard cutout animation process. The fast-paced and highly unpredictable nature of the series required the continuous creation of new visual elements, allowing each episode to introduce unique gags, transformations, and storytelling moments while maintaining a cohesive visual style.

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HORNSTROMP

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Character modelsheets created during four years of production work at Hornstromp, one of the leading animation studios for YouTube content.

Developed consistent character references, including turnarounds and standard expression sets, used across a wide range of animated productions.

The work involved both original character designs and adaptations of existing game properties, translating diverse visual styles into clear production guides.

 

Over the course of multiple projects, I created hundreds of character assets while maintaining quality, consistency, and efficiency within a fast-paced production environment.

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